Beach Quoit Rules
Quoits can be played with two people, four people, or, if you want to practice,
individually. Below is a list of all of the standard rules.
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STARTING A GAME:
- The height of hub from the surface should be 2 1/2" -
3". A helpful guideline is to stack all four quoits
on top of the hub. The tip of the hub should then come to the
top of the fourth quoit.
- Pitching distance should be 18 feet from Hub to Hub.
- Slightly angle the hubs toward each other at a 70 degree angle
from the ground.
- The start of play is determined by the flip of a coin. A quoit
can also be used instead of a coin with heads as the letter
side of the quoit up.
- One-on-one - You pitch from the same side of the hub
when you travel to the opposing hub. Non-diagonally. (see
D1 below). The scoring player pitches first in the following
inning.
- Two-on-two (a.k.a. couples or doubles) - Your
partner pitches from the diagonal side of the hub (see D2
below). When a game is won, the players switch to the opposite
hub and continue the match.
- There are 4 quoits (2 for you and 2 for your partner). Each
person chooses two quoits with the same letter.
- Pitching turns alternate with each quoit.
- Hubs may not be moved once the match has started. However,
the hubs may be raised to the proper height prior to
pitching the current inning. The ground surrounding the hubs
can also be raked or smoothed over at this time.
- When pitching a quoit, your forward foot must not extend beyond
the hub.
DETERMINING THE SCORE:
- The first person or team to reach a score of 21 wins the game.
- If the score reaches 11 - 0, this is called a "Shutout Game" and the
scoring person or team wins.
- When playing a match, the person or team who wins two out of three games
is declared the winner.
- Every "ringer" (meaning the quoit landed on the hub) is worth 3
points.
- Every "leaner" (meaning the quoit is leaning against
or on top of the hub, but not a ringer) is worth 1 point. A
leaner hanging on the top of the hub wins over a leaner touching
the side of the hub.
- If there are no ringers and leaners, the person who throws
the closest quoit gets one point. If both of the person's quoits
are closest, they get 2 points. A set of calipers, ruler, quoit,
or stick is useful for determining the nearest quoit.
- Any quoit(s) moved prior to the agreed scoring is considered a violation. A resulting
2 points are awarded to the opposing player or team.
- Interference due to a wandering dog or small child (which sometimes happens) is grounds
for a "re-throw" (a.k.a. do-over) if the quoit is deflected during release or in
mid-air.
PITCHING:
- See our website videos to learn the proper quoit pitching
form at http://www.quoitsdirect.com/QuoitTechniques.htm
| D1: One-on-One Positions |
D2: Two-on-Two Positions |

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